-----------------------------------
-- Area: Garlaige Citadel
-- NPC:  Treasure Coffer
-- @zone 200
-- @pos 11 5 10
-----------------------------------
package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/treasure");
require("scripts/globals/quests");
require("scripts/zones/Garlaige_Citadel/TextIDs");

local TreasureType = "Coffer";
local TreasureLvL = 53;
local TreasureMinLvL = 43;

-----------------------------------
-- onTrade Action
-----------------------------------

function onTrade(player,npc,trade)

	-- trade:hasItemQty(1047,1); 		-- Treasure Key
	-- trade:hasItemQty(1115,1);			-- Skeleton Key
	-- trade:hasItemQty(1023,1);			-- Living Key
	-- trade:hasItemQty(1022,1);			-- Thief's Tools
	local questItemNeeded = 0;
	
	-- Player traded a key.
	if((trade:hasItemQty(1047,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then 
		
		-- IMPORTANT ITEM: AF Keyitems, AF Items, & Map -----------
		local mJob = player:getMainJob();
		local zone = player:getZone();
		local AFHandsActivated = player:getVar("BorghertzAlreadyActiveWithJob");
		local listAF = getAFbyZone(zone);
		if((AFHandsActivated == 11 or AFHandsActivated == 4) and player:hasKeyItem(OLD_GAUNTLETS) == false) then 
			questItemNeeded = 1;
		else
			for nb = 1,table.getn(listAF),3 do
				if(player:getQuestStatus(JEUNO,listAF[nb + 1]) ~= QUEST_AVAILABLE and mJob == listAF[nb] and player:hasItem(listAF[nb + 2]) == false) then
					questItemNeeded = 2;
					break
				end
			end
		end
		--------------------------------------
		
		local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded);
		local success = 0;
		if(pack[2] ~= nil) then
			player:messageSpecial(pack[2]);
			success = pack[1];
		else
			success = pack[1];
		end
		
		if(success ~= -2) then
			player:tradeComplete();
			
			if(math.random() <= success) then
				-- Succeded to open the coffer
				player:messageSpecial(CHEST_UNLOCKED);
				
				if(questItemNeeded == 1) then
					player:addKeyItem(OLD_GAUNTLETS);
					player:messageSpecial(KEYITEM_OBTAINED,OLD_GAUNTLETS); -- Old Gauntlets (KI)
				elseif(questItemNeeded == 2) then
					for nb = 1,table.getn(listAF),3 do
						if(mJob == listAF[nb]) then
							player:addItem(listAF[nb + 2]);
							player:messageSpecial(ITEM_OBTAINED,listAF[nb + 2]);
							break
						end
					end
				else
					player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); 
					
					local loot = chestLoot(zone,npc);
					-- print("loot array: "); -- debug
					-- print("[1]", loot[1]); -- debug
					-- print("[2]", loot[2]); -- debug
					
					if(loot[1]=="gil") then
						player:addGil(loot[2]*GIL_RATE);
						player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE);
					else
						-- Item
						player:addItem(loot[2]);
						player:messageSpecial(ITEM_OBTAINED,loot[2]);
					end
				end
			end
		end
	end

end;

-----------------------------------
-- onTrigger Action
-----------------------------------

function onTrigger(player,npc)
	player:messageSpecial(CHEST_LOCKED,1047);
end; 

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;